This is the complete list of members for CInstanceGame, including all inherited members.
| CheatReset() | CInstanceGame | inlinevirtual |
| CInstanceGame() | CInstanceGame | inline |
| CloseGame(void) | CInstanceGame | inline |
| ConnectController(bool connect, const std::string &port_address, const std::string &controller_id) | CInstanceGame | inlinevirtual |
| CreateInstance(int instanceType, const std::string &instanceID, KODI_HANDLE instance, const std::string &version, KODI_HANDLE &addonInstance) (defined in IAddonInstance) | IAddonInstance | inlinevirtual |
| Deserialize(const uint8_t *data, size_t size) | CInstanceGame | inlinevirtual |
| EnableKeyboard(bool enable, const std::string &controller_id) | CInstanceGame | inlinevirtual |
| EnableMouse(bool enable, const std::string &controller_id) | CInstanceGame | inlinevirtual |
| Extensions(std::vector< std::string > &extensions) | CInstanceGame | inline |
| FreeTopology(game_input_topology *topology) | CInstanceGame | inlinevirtual |
| GameClientDllPath() const | CInstanceGame | inline |
| GetGameTiming(game_system_timing &timing_info) | CInstanceGame | inlinevirtual |
| GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size) | CInstanceGame | inlinevirtual |
| GetRegion() | CInstanceGame | inlinevirtual |
| GetTopology() | CInstanceGame | inlinevirtual |
| HasFeature(const std::string &controller_id, const std::string &feature_name) | CInstanceGame | inlinevirtual |
| HwContextDestroy() | CInstanceGame | inlinevirtual |
| HwContextReset() | CInstanceGame | inlinevirtual |
| HwGetProcAddress(const char *sym) | CInstanceGame | inline |
| IAddonInstance(ADDON_TYPE type, const std::string &version) (defined in IAddonInstance) | IAddonInstance | inlineexplicit |
| InputEvent(const game_input_event &event) | CInstanceGame | inlinevirtual |
| KodiInputEvent(const game_input_event &event) | CInstanceGame | inline |
| LoadGame(const std::string &url) | CInstanceGame | inlinevirtual |
| LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls) | CInstanceGame | inlinevirtual |
| LoadStandalone() | CInstanceGame | inlinevirtual |
| m_id (defined in IAddonInstance) | IAddonInstance | |
| m_kodiVersion (defined in IAddonInstance) | IAddonInstance | |
| m_type (defined in IAddonInstance) | IAddonInstance | |
| ProfileDirectory() const | CInstanceGame | inline |
| ProxyDllPaths(std::vector< std::string > &paths) | CInstanceGame | inline |
| RequiresGameLoop() | CInstanceGame | inlinevirtual |
| Reset() | CInstanceGame | inlinevirtual |
| ResourceDirectories(std::vector< std::string > &dirs) | CInstanceGame | inline |
| RunFrame() | CInstanceGame | inlinevirtual |
| Serialize(uint8_t *data, size_t size) | CInstanceGame | inlinevirtual |
| SerializeSize() | CInstanceGame | inlinevirtual |
| SetCheat(unsigned int index, bool enabled, const std::string &code) | CInstanceGame | inlinevirtual |
| SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers) | CInstanceGame | inlinevirtual |
| SupportsVFS() const | CInstanceGame | inline |
| UnloadGame() | CInstanceGame | inlinevirtual |
| ~CInstanceGame() override=default | CInstanceGame | |
| ~IAddonInstance()=default (defined in IAddonInstance) | IAddonInstance | virtual |